Playstation2 game cheats for gameshark




















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Contact Us. Absolute PlayStation News v3. It Must Always, Err Be On. Do Not Build It!!! Hope That Helps! The Max. Press Select To Exit. She Has Hp. GameShark is the brand name of a line of video game cheat cartridges and other products for a variety of console video game systems and Windows-based computers. Players load cheat codes from Gameshark discs or cartridges onto the console's internal or external memory, so that when the game is loaded, the selected cheats can be applied.

When the original GameShark was released, it came with 4, preloaded codes. Codes could be entered, but unlike the Game Genie , codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. The cartridges also acted as memory cards, with equal or greater storage capacity to the consoles' first party memory cards. Only a few examples of these Upgrade CDs were known to have been published. Also included was the option to use an Enhancement CD in order to upgrade the Gameshark and add new codes found on the disc.

The Gameshark Pro series contained a feature that allowed players to find their own codes. During gameplay, the user presses a button on the device to open a code search menu.

Finding a code is done by searching memory locations either for specific values or for values that have changed in a certain way increased, decreased, not changed, etc. After the first search, subsequent searches only look at memory locations that match the specified criteria from the last search.

By performing multiple searches the list of matching locations is gradually reduced. Once the list is reasonably small the user must determine which of the found locations is the correct one by modifying them one at a time and seeing what effect it has on the game. In some games the resulting code may only work in one level or it may cause problems in other parts of the game due to memory locations being dynamically assigned.

In these cases the user has two options: attempt to locate a pointer to the data block that their code is attempting to modify, or change the game's programming which is usually located at the same place every time.

If a pointer is found, and the device supports it, a new code can be made which determines the correct location to modify from the pointer. If the device does not support pointers the game programming must be changed instead.

Generally the user must use external tools to find the code that accesses this data.



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