The same applies to hair texture; however, if a Sim inherits their hair texture from one parent, they will also inherit its hair color as well.
For example, if one parent has straight blonde hair, and the other parent has afro-textured black hair, the offspring can only either have straight blonde hair, or afro-textured black hair. Eye color usually comes out as one of the parents, but the five eye colors added in Patch 5 seem to be a special case.
All of them share a flag value with one of the eye colors from the unpatched game; olive green hazel shares the same value as light green, dark blue hazel shares the same value as blue hazel, dark blue shares the same value as grey, grey-brown hazel shares the same value as light brown, and purple shares the same value as amber.
Hair colors Phenotypes Dominant hair colors Recessive hair colors. Skintones Phenotypes Dominant skintones Co-dominant skintones. Hair color Code Black Brown Blond Red Gray Skintone Code Light Skintone 1 Tan Skintone 2 Medium Skintone 3 Dark Skintone 4 Alien 6bafaad-4edae9f8da46 Mannequin b9ac-a8ffae89a71 Zombie [ TS2:U ] b6ee1dbc-5bbbd64eda Main article: First-Born Syndrome.
An example of the "Play with Genetics" feature in The Sims 3. See the section on custom phenotypes. Chapter 2". Chapter 5". Chapter 6". A version of the 25th template is used by an adult female with light skin from the CAS Sim bin which is linked to the 26th template for other ages.
Another version of the 25th template is used by an adult male with light skin from the CAS Sim bin, which is linked to the 23rd template. There's a mod that replaces the default 2nd face template for elder females, with the adult female version.
However this mod does not change the faces of elder females already born in game. The alien ears resemble the ones from the 4th template, when used on toddlers, and male teens. Hidden category: Articles needing confirmation. Cookies help us deliver our services. The defaults replace the four Maxis skintones and the geneticized custom skins add more skin colors to my game. You can easily remove and change them at any time.
Custom skins are a bit different and might cause problems if you remove them while Sims are using them so choose these wisely. I recommend testing them in-game in a testing neighborhood to make sure you like them first. There are many different hair systems out there. I currently use the hair system created by Mikexx2. I love it because there are TONS of custom hairs available, it looks really good in the game, and you can find a FULL set of matching default replacements for the Maxis hairs.
See my Ultimate Default Replacement Guide for links to different hair systems including matching eyebrows and facial hair for each one. As with eyes and default skins, you can easily remove hairs or change them at any time. You can work on your hair over time. Of course, you may want to download default replacement or custom clothing, furniture, objects, etc. You can keep adding to your custom content collection as you play and find things you want or need.
The most important things you need are face templates, skin, and eyes. And truly, the face templates are the only things that are necessary before you start.
Everything else you can add later. This ensures the most genetic variety in my neighborhood. I create a new tab on my spreadsheet so I can name my Sims and document their favorite colors, zodiac signs, aspirations, personalities, turn-ons and turn-offs as I create them.
This is where I start thinking about my individual Sims and who they really are. As I create them in body shop, I populate the favorite color field. Body shop is a utility that ships with The Sims 2. If you want unique Sims that never look the same, this is the way to do it. Double-click the Body Shop icon to open the program. Depending on how much custom content you have, it can take several minutes to load. Give it time.
Pooklet wrote a detailed post that you can read here about how she uses this method. Community discussions Help and questions Off-topic.
Explore Wikis Community Central. Register Don't have an account? Syde's Pages , Pages related to The Sims 2. Genetics The Sims 2. History Talk 0. Eye colours. Hair colours Phenotypes Dominant hair colours Recessive hair colours. Skin tones are blended by The Sims 3 genetics. For example, a Sim with light green skin and another with dark blue can still have a child with dark green or light blue skin, as the light or dark and hue are handed down separately. Sims may pass on traits when traits are randomly determined.
The Sims 4 shows a wide variety of mixed features. The children tend to come out with features ranging from exactly like the one parent to an in-between mix. It appears that there are no recessive genes in The Sims 4 that are passed down. This makes it impossible to inherit a gene from a grandparent or any other ancestor unless one of the parents displays the trait. In The Sims 4 , skin color is usually a mix of the parents. If one parent has a dark skin tone and the other has a light skin tone, the offspring will almost always end up in the middle; in such a case of a light-skinned parent and a dark-skinned parent, it is very rare for the child to have the exact same skin tone as either parent.
If one parent has an unnatural skin tone such as blue or green, their offspring will always have either one parent's skin tone or the other's. Hair color tends to come out as one of the parents. When a Sim with an unnatural hair color such as blue or pink has a child with a Sim that has a natural hair color, the hair color of the child may not be the same as either of the parents. The same applies to hair texture; however, if a Sim inherits their hair texture from one parent, they will also inherit its hair color as well.
For example, if one parent has straight blonde hair, and the other parent has afro-textured black hair, the offspring can only either have straight blonde hair, or afro-textured black hair. Eye color usually comes out as one of the parents, but the five eye colors added in Patch 5 seem to be a special case.
All of them share a flag value with one of the eye colors from the unpatched game; olive green hazel shares the same value as light green, dark blue hazel shares the same value as blue hazel, dark blue shares the same value as grey, grey-brown hazel shares the same value as light brown, and purple shares the same value as amber.
The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk Do you like this video? Play Sound.
0コメント