Players who own a house should always keep the capture card of equal value in their hand unless the house is captured or broken. A house uncemented has a pile of cards which when summed equal the capture value. For example, a 5 and a 6 have a capture value of 11 Jack.
A cemented house has more than 1 card or sets of card equal to the capture value. For example, a K cemented house could contain the following:. Houses can be broken if a player adds a card to it that increases its capture value.
There cannot be multiple houses with an equal capture value on the floor at once, they must be combined into a cemented house. Loose cards with an equal capture value to a house must automatically be consolidated into the house.
If the house exists first, the loose card may capture it or be added to it. These cards must add to the capture value of the house. Houses capture values must be either 9, 10, 11, 12, Players must also have a card equal to the capture value in hand in order to create the house. You can only establish a house for yourself, never your teammate. Houses are broken by adding a card from hand to it thereby increasing the value of the house.
You are not permitted to break houses you own. Loose cards from the floor which equal or sum the capture value of a house you own can also be captured and added to cement an ordinary house. Players can add cards to cemented houses during their turn which are of equal value. At least one card must come from your hand. If the house is owned by an opponent, you must have a card in hand equal the capture value of the house to add to it.
However, if the house is owned by your partner you may freely add to it. The game ends once everyone has played all their cards in hand. All houses should have been captured, since players must capture them with the capture card of equal value they are required to hold on to. Loose cards may still be on the floor at end game, however they are added to the capture pile of the team who last picked up cards from the floor.
Each team score their captured cards Spades, 10 of Diamonds, and all aces as outlined above as well as bonus points for sweeps that may have occurred.
Granted both teams scored at least 9, the difference between the scores is calculated. The differences are recorded and accumulate throughout successive deals. Once a team has a point lead they have won a Bazzi. After, the difference goes back to zero and the bazzi repeats. If a team scores less than 9 points they automatically lose the bass and the next deal resets the difference.
Hi Vaibhav, in short no. An uncemented house cannot be broken AKA added to by cards on the floor or loose cards. The only way to break a house is to play a card from your hand. This means you would have to create a situation where both the 11 and Ace were in uncemented houses equal to the queen and then play your queen to sweep. Since only one card can be played in a turn this is impossible to complete in a single turn. Hi Rahul, Not sure if this was a question, but yes you are correct.
You can now collect both into a cemented house. Hey First of all thanks for the rules of the game. I just wanted to ask that in the last hand when all the houses are picked up and loose cards are left. The loose cards equal to a no. Hi Sumegha, thanks for the question. So in order to capture loose cards from the table, they have to be added to a house. I hope this helps. Hi Sourabh, I am not exactly sure what your question is. Could you elaborate further and I would be happy to help you.
My question is when there are 4 people playing and there is a situation of seep on the floor can the other partner tell him that or is he not allowed to do that? Hi Rajeev, while I do not believe there are any official rules against this, I would recommend not having table talk between players. If you were interested in trying to play in this manner I would discuss it with all players before you actually start the game, so no issues arise.
If there is a 13 house.. Hi Ramandeep, so no that is not a seep. You will be creating a house using the ace and the cards that have a value of This will then be cemented with the already formed 13 value house. You must in order to perform this play hold a king in hand this has a capture value of This is usually useful where one of the pair is a low i. Throwing a loose card : A loose card can be thrown at any time. When a player cannot perform any of the other actions available, they must throw a card from their hand.
This card is loose on the floor and can be used by other players. Picking up a house : When points have been tied up in a house, or there are many houses on the floor, it is usually! A house can be picked by a player during his turn by playing the card with the number of the house, e. When picked, a house is placed face down in front of the player. Picking up a house is usually left as late as possible, in order to extend the run of cards being added to a house — remember, points are awarded for the number of cards picked up.
This typically arises where one house is left on the floor and the next player has the card of the remaining house, or occasionally where no houses are left after a pick-up and the loose cards on the floor all add up to the value of card in the next players hand.
Sweeps are kept in front of the player with the card used to pick up the sweep face-up, or recorded elsewhere on a scoring sheet. Sweeps mid-game are particularly dangerous, as this forces the opponent to throw a loose card; if the next player has its pair, a second sweep occurs, and the pattern can continue disastrously.
The end-game of the last card usually has teams picking up the remaining houses. The last team to pick up usually the dealer receives any loose cards also remaining, and the last pick up is not considered a sweep. Players count their points, remembering to add 50 for any sweeps.
The losing team deals the next round, and play continues until one side reaches the target point lead. Two players can play this game, in a slightly modified form. Four hands are still dealt, but two are kept closed. Play goes as normal until the first 12 cards have been processed, and then play continues with the next hand — the last loose cards are not picked up, but rather serve as the seed for the next round. As the players are forced to pick up any piles before the second hand comes into play, the transition from one round to the next leaves the two-player game particularly vulnerable to sweeps.
The above discussion is nothing but the variation of rules i experienced throughout Delhi-Haryana-Punjab region. Different groups play with different rules of cementing and picking.
And play such that the other team picks up most of the points. I have a doubt!! We were all playing sweep today my family of 4 , i had a house of There was a loose 3 and some other card on the floor. Can I throw a loose 8 or is it compulsary to add on to 3 coz i knew my partner has 8 of spades, i wanted to give him a chance to pick it up.
Not compulsory to add on to the 3, but you risk your opponents picking it up together with the house of If your opponent set up the house of 12 and you set up the house of 13, that is a signal to say you could sweep the floor if you wanted to do so. In this you distribute four cards to each player and four cards on the floor.
And like normal seep, one player will ask for a card from the floor. The next part is different. The cards are then distributed in such a way that both player has five bundles of four cards each, but face down.
Then the first card, the uppermost card of each bundle is revealed. So in totality each player is in possession of 24 cards. But only nine cards are known to him eight for the player who goes first , and he can use only those eight cards per chance ;out of which four cards are visible to the opponent as well.
So that those five cards are always visible. In northran areas of Pakistan we play a little bit different.. There are total 26 points.. Can we have more than two houses in the floor… Because I have seen some people allowing third or fourth. Can we sweep if there is a cemented pucca house of 9 and a loose 2 with J? Can a house ordinary or cemented ever be swept if the total of the loose cards and house equals the value of played card.
The unbreakable house of 11 cannot be converted into a house of 12 or In a normal sweep game, players play one game at a time. After the completion of the game, winner is decided. In the other form of the game, there is a concept of Baazi - that is, you continue playing the opponent until the difference is points or more. Only when the difference is points or more, then the winner is declared. In Octro Seep game, you play the game to win chips, which is virtual currency or virtual money.
The chips you lose or win have no value in real money. These virtual currency and items do not refer to any credit balance of real currency or its equivalent. In the Octro Seep game, for each game, there is a boot amount. The minimum boot amount in Octro Seep game is chips. At the start of the game, each team puts chips in the pot. At the end of the game, the losing team loses the boot amount say chips plus chips equivalent to the points it loses.
The winning team wins these chips. For example, in a game if winning team collects 65 points and losing team collects 35 points, then the difference is 30 points. On the Seep game table, click the icon i to find out chips equivalent of 1 point. Let us assume a point is worth 5 chips. Then a loss of 30 points is worth chips. The bid number. The dealer after shuffle and cut gives four cards to the opponent player and places four cards with face down on the floor.
The pack of cards is reshuffled and cut and the deal is repeated. After the successful bid, the four cards on floor are turned face up; these four cards become the loose cards.
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