A tutorial developed to show how to achieve a fade in, fade out effect with a a 2D image. This tutorial walks you through creating a game project, adding an image to that project, displaying the image and adding the effect of fading the image in and out of the scene. Along with the tutorial and it's source code, there is an enhanced sample showing multiple images fading in and out of the scene Cheshire cat style which can be downloaded from within the tutorial.
A tutorial developed to show how to create an RTS style selection box. This tutorial walks you through creating a game project, adding an image to that project, displaying the image, making the mouse pointer visible and using the mouse to create a selection box. Along with the tutorial and it's source code, there is an enhanced sample showing how you can use the selection box to select some simple "units" and move them around the game window.
A tutorial developed to show the basics of how to create a Health bar. This tutorail will walk you through creating a game project, adding an image to that project, tracking the current health level and displaying that appropriately with a health bar. If you're following the code along in the book, the images and source code provided here should help you finish the project out.
This tutorial walks through step by step using a color key to do path collision. The example used is for a super sprint style track, but the code could be used for a variety of projects. By the end of the tutorial, the reader should be familiar with moving and rotating a sprite, using GetData to get pixel information and have an introductory understanding of RenderTarget2D objects and how they can be used. Sprite Sheet This updated sample for Windows and Windows Phone shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for the graphics card.
There also is a command-line utility CompileEffect that uses the Content Pipeline to compile a. Content Manifest Extensions This sample for Windows shows how to build a list of deployed content for your game to use. There are also some videos located here at Vimeo. Adios Lumia —We Skip to content. Samples Public. Star A few cross-platform game samples using MonoGame. View license. Branches Tags. Could not load branches. Could not load tags. Latest commit.
0コメント